While playing with the new sprites in the stdlib as part of the new version (1.2018.07), I encountered a problem when I generated a PNG image with "skinparam dpi 300".
The resulting PNG had the sprites shrunk to a smaller size, comparing to the one generated for SVG. The previous version did not have this problem. Unfortunately the Imagemagick "convert" command could not convert the SVG to PNG properly so I had to revert back to previous version.
Is there a new/better way to generate PNG with higher resolution output, or "dpi" skin parameter is the only/right way for this?